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SHATTERED - Videogame Art

SHATTERED is a in-development survival horror game, adressing the theme of student distress in academic environments. Toxic mindsets, judgment, and systemic pressure leave many students feeling isolated, and SHATTERED creates a visual language which draws from contemporary horror pixel art videogames. I worked on the narrative, designs and concepts of characters and environments, getting inspo from a real life university. I then created all the sprites and spritesheet for the animated characters.

Main Menu

Main Menu

A student finds herself in a misterious university, not remembering her identity. She sees herself in the mirror, face shattered and unrecognizable.

A student finds herself in a misterious university, not remembering her identity. She sees herself in the mirror, face shattered and unrecognizable.

The door, main enemy, represents toxic academic expectation. It requires the protagonist to sacrifice all of her failures and her whole identity in order to excel in university.

The door, main enemy, represents toxic academic expectation. It requires the protagonist to sacrifice all of her failures and her whole identity in order to excel in university.

She finds interactable objects and items, useful for progressing the story.

She finds interactable objects and items, useful for progressing the story.

Along her way she will encounter monstrous enemies, professors and students, monstrified and exaggerated in order to represent toxic mentalities forged into academic envirnoments.

Along her way she will encounter monstrous enemies, professors and students, monstrified and exaggerated in order to represent toxic mentalities forged into academic envirnoments.

Good Ending. The protagonist accepts her mistakes and academic failures, remembering her identity.

Good Ending. The protagonist accepts her mistakes and academic failures, remembering her identity.

Bad Ending. The protagonist surrenders to society expetations, sacrificing her own identity for academic performance.

Bad Ending. The protagonist surrenders to society expetations, sacrificing her own identity for academic performance.

Inventory and item management.

Inventory and item management.

The environment is inspired by a real university: this approach permitted a faster creation of assets and engagement with the actual students.

The environment is inspired by a real university: this approach permitted a faster creation of assets and engagement with the actual students.